miltiadis kotsarinis

I build agentic AI systems and interactive experiences.I help companies ship AI systems and interactive experiences. 

Lead engineer & ML/AI architect. Seven years shipping Unity and Unreal projects for Fortune-500 clients across law enforcement, energy, automotive and sports. Now architecting production AI agents in banking.Lead engineer and AI architect. Seven years building VR/AR training and interactive experiences for Fortune-500 companies across law enforcement, energy, automotive and sports. Now designing production AI systems in banking.

open to consulting and collaboration

what i do

Capabilities

Agentic AI systemsAI systems & automation

LLM agent systems in production: orchestration, tool use, guardrails, verification pipelines. Currently building AI agents for banking workflows.AI assistants and automations for production use, with the guardrails and checks that make them dependable. Currently: AI systems in banking.

Unity & XR engineeringVR & AR experiences

Seven years of real-time 3D: VR training simulators, AR apps and lenses, computer vision, multiplayer, large-scale interactive installations.Seven years of virtual and augmented reality: training simulators, product showcases, interactive installations, mobile and web AR.

Educational & training VR

Simulation modules that teach and certify real skills: physics-based interaction, dynamic scoring, localization, LMS integration.Simulation training for real skills — built with your instructors, with scoring and certification, connected to your existing training systems.

Technical leadership

Requirements to shipped product: scoping, technical design, leading small teams, AI-assisted development workflows.From idea to shipped product: scoping, planning, leading the build, reporting progress in plain language.

selected work

Things I've built

essense-flow in progress

Multi-phase AI development pipeline orchestrating fleets of coding agents — spec, architecture, build, review and verification as a state machine. Status: working lab, 900+ tests.A pipeline that coordinates many AI coding agents to plan, build and cross-check software. Status: working lab, not a finished product.

ML trading research platform personal r&d

Crypto market research stack: walk-forward ML, regime detection, cost-realistic backtesting engine with 700+ behavioural tests.A personal research platform that tests trading ideas against market history with realistic costs. 700+ automated checks.

elenivrontzou.com live client work

Site for a registered dietitian-nutritionist — booking, content, CMS. Designed, built and shipped end to end.Website for a registered dietitian-nutritionist — online booking, articles, and content she updates herself. Designed, built and shipped end to end.

client work

Delivered for clients

Selected agency projects, 2019–2026. Only publicly showcased work is named; links go to the live product, case study or press.A selection of the client projects I worked on, 2019–2026. Only publicly showcased work is named; links go to the product or its story.

  • Doodlar ↗ primary developer

    AR app that recognizes kids’ animal drawings (CNN classifier) and brings them to life in 3D.App that recognizes kids’ animal drawings and turns them into living 3D animals.

  • Space Invaders: World Defense ↗ developer

    AR mobile game for the franchise’s 45th anniversary (ARCore Geospatial) — AR features, VFX/shaders, gameplay.AR mobile game for the arcade classic’s 45th anniversary, played in real city streets.

  • Samsung × Vogue — NYFW 2024 ↗ developer

    Motion-tracked painting installation — gesture painting on a 3×3 m screen, AI-edited photos.Painting installation at New York Fashion Week — visitors painted on a wall-sized screen with hand gestures.

  • Deloitte CyberSphere ↗ developer

    Touchscreen installation walking visitors through five interactive cyber-attack scenarios. Launched at RSA Conference.Touchscreen installation walking visitors through five cyber-attack scenarios. Launched at a major security conference.

  • AOI galleries — × CYPHER, × Shoyu ↗ primary developer

    Digital-art galleries in Unreal Engine, streamed to the browser via Pixel Streaming, plus the content CMS behind them.3D art galleries that ran in the browser — no install — plus the system for managing their content.

  • Charterhouse London — The Great Chamber ↗ developer

    Online museum experience — photogrammetry 3D room in the browser (Three.js/WebGL), spatial audio, interactive points of interest.A historic London room, scanned and explorable in the browser — with audio and stories at every point of interest.

  • NHK Enterprises — sign-language digital human ↗ developer

    Digital human performing Japanese Sign Language — Unity automation pipeline turning animation data into accurate in-engine recordings (hand + facial rigging).A digital human that performs Japanese Sign Language for broadcast — built the automation that produces its animations at scale.

  • Dr. Jart+ — WebAR lead developer

    WebAR product campaign — 3D label tracking and portals (8thWall + Three.js).Augmented-reality product campaign running in the phone’s browser — point the camera at the product, a world opens.

  • Microsoft Flip — AR lenses ↗ developer

    30+ educational AR lenses for the classroom video platform, incl. ASL fingerspelling (Lens Studio / Camera Kit).30+ educational augmented-reality camera effects for a classroom video platform, incl. sign-language practice.

  • Axon — VR training ↗ localization

    VR TASER training platform for law enforcement, with dedicated taser controller hardware.VR training for law enforcement, used with a dedicated training taser.

  • Mystery Coast ↗ developer

    Interactive-video treasure-hunt iOS game — UI rework, object pooling, performance optimization.Interactive-video treasure-hunt game for iPhone — interface rework and performance.

Not everything is public: AR showcases for a major consumer-tech event, a VR rigging-and-hoisting certification trainer, and more — ask.

about

Operating principles

$ cat principles.txt
1. Think out loud — reasoning in the open, nothing hidden.
2. Clear solutions that bridge gaps — between people, tech and goals.
3. Enjoy the process — care about the craft, the result follows.
$ whoami
engineer · Athens, GR · rides enduro · builds things after hours

contact

Got a hard problem?

Building something and need a technical opinion, an architect, or a build partner — reach out.

$ contact --via
linkedin
github
this terminal is live — type `help` and press enter
email is the fastest way to reach me — I read everything
$